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Intelligent virtual reality glasses where the bottlenecks

Today, a variety of products around us are constantly toward "smart" changes, a lot of smart products have emerged, the glasses is one of them. Smart glasses referring equipped independent operating system, users can install software to achieve some of the intelligent features of glasses. However, today's smart glasses technology is not yet mature, the main problems exist in the glasses and future trends, bottlenecks in our virtual reality smart glasses will be where, how to break?

 

 

 

Business Insider wrote that "virtual reality will develop rapidly in the next five years", and to make a very optimistic forecast. They expect the demand for this market from the current 50 million units in 2020 to grow to 25 million units, an annual growth rate of 100%. That being the case, we can infer a virtual reality device is the next growth point?

 

We find that virtual reality as the years of the new thing, the technology giant would not miss such a chance to enter a virtual reality. Facebook in March last year to $ 2 billion acquisition of virtual reality technology company Oculus VR. Has Google launched Google glasses (Google Class) and Google Cardboard (a simple civilian-level virtual reality VR devices). Just last year, Samsung, Microsoft, Sony, HTC will have joined the ranks of virtual reality. Although Apple on virtual reality seemingly no movement, but its patent applications and Recruiting point of view, Apple is also working on virtual reality technology.

 

As an early investor, when we heard that a particular technology or product has become popular, we would ask: "Why Why is it this time??" What makes this technology a reality? What makes this technology so fast? The hardest part is usually a thing to predict what will happen when, instead of what happened. For example, the movie "Dick Tracy," the actor Dick Tracy wristwatch with others to talk through, and now this technology has become a reality.

 

For virtual reality technology, at least in some ways, the "why" of this problem is very easy to answer. (Intelligent virtual reality devices: they can enter into the human brain) virtual reality devices function implementation is based on the smart phone technology. Today popularity of smart phones has made virtual reality equipment needed sensors and various elements become inexpensive. For example, high-quality display, low power consumption and rich graphics processor, its price in the market is very cheap. Plus there are many tech giants have poured into the virtual reality industry, but whom inject more power. In fact, this force is also driven by the UAV industry. Since the development of mobile technology, quad-rotor UAV is now able to carry cheaper sensors, GPS and processor chip and batteries.

 

Similarly, in some way, I found the "why" question for this virtual reality technology and is somewhat difficult to answer. Because most currently developed virtual reality devices are only used for games attempt. Although I am not a gamer, but the application of these games for me has strong feelings. Games allow us to immerse in the online world and the virtual reality technology will allow us to experience a more realistic picture. Gamers more and more like the use of virtual reality, because of its quality has been improved, the price is not falling instead of rising. KickStarter crowdfunding once in the first paragraph Oculus Rift in crowdfunding Home wrote: "Designed for gamers of virtual reality devices." In fact, however, the game has been in the market is a tempting cake.

 

In recent years, the most successful technology products are marked with the "socialization" of the mark: They adopted a new way of training and the formation of social interaction of the user. The virtual reality is a little anti-social: it allows users to immerse myself in a virtual world, and with the people and things around us from the off. Of course, we have had socializing attempt. Such as Second Life (a virtual world of Internet-based, players can interact with virtual avatar mutually movable), but they ultimately failed to become mainstream. And particularly Ironically, Facebook social network as synonymous, but led in essence belongs to the anti-social virtual reality technology.

 

To this end we make some assumptions: That may be the best answer to answer "why", this is not virtual reality (VR) but augmented reality (AR). So since it is so, whether it can Internet experience to the real world? Virtual reality can enhance the experience? In any case, the prospect of augmented reality is very good, it has been confirmed on Microsoft's Hololens, but growth is not yet clear.

 

 

Virtual reality technology you want to break the existing bottleneck then need is a killer cell phone use, is best able to virtual reality to a new level beyond the gaming market. We also recall that PC gaming is also concentrated, until Dan Bricklin invented the spreadsheet office software, only to become one of the catalyst for the rapid development of the personal computer industry. Drone looks like a children's toy, until the filmmakers, surveyors, securities firms and companies are beginning to use drones Amazon, only to get people's attention. Prospects VR is very good, but unfortunately, the prospect of virtual reality has not been verified. Millennial said to have developed a virtual reality killer app, I very much hope that this will be a company.


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